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Search Results (5 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2026-41210 | 1 Moonlight-stream | 1 Moonlight-qt | 2026-10-13 | 6.5 Medium |
| Moonlight Qt is a GameStream client for Windows, macOS, Linux, and Steam Link. In version 6.1.0 and earlier, after a victim initiates a streaming session to a malicious host, the host can send a crafted H.264 SPS NAL when Moonlight selects a decoder path that does not advertise CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC. The SPS fixup path in app/streaming/video/ffmpeg.cpp parses the server-provided data with h264bitstream, where attacker-controlled seq_parameter_set_id is used to index the 32-entry sps_table without validation. A value of 32 or greater causes an out-of-bounds write and remote heap corruption in the Moonlight client. The demonstrated impact is a reliable client crash, while code execution is not established. This issue is fixed in version 6.2.0. | ||||
| CVE-2023-42800 | 1 Moonlight-stream | 7 Moonlight, Moonlight-common-c, Moonlight Embedded and 4 more | 2024-11-27 | 8.8 High |
| Moonlight-common-c contains the core GameStream client code shared between Moonlight clients. Moonlight-common-c is vulnerable to buffer overflow starting in commit 50c0a51b10ecc5b3415ea78c21d96d679e2288f9 due to unmitigated usage of unsafe C functions and improper bounds checking. A malicious game streaming server could exploit a buffer overflow vulnerability to crash a moonlight client, or achieve remote code execution (RCE) on the client (with insufficient exploit mitigations or if mitigations can be bypassed). The bug was addressed in commit 24750d4b748fefa03d09fcfd6d45056faca354e0. | ||||
| CVE-2023-42801 | 1 Moonlight-stream | 8 Moonlight, Moonlight-common-c, Moonlight Embedded and 5 more | 2024-11-21 | 7.6 High |
| Moonlight-common-c contains the core GameStream client code shared between Moonlight clients. Moonlight-common-c is vulnerable to buffer overflow starting in commit f57bd745b4cbed577ea654fad4701bea4d38b44c. A malicious game streaming server could exploit a buffer overflow vulnerability to crash a moonlight client. Achieving RCE is possible but unlikely, due to stack canaries in use by modern compiler toolchains. The published binaries for official clients Qt, Android, iOS/tvOS, and Embedded are built with stack canaries, but some unofficial clients may not use stack canaries. This vulnerability takes place after the pairing process, so it requires the client to be tricked into pairing to a malicious host. It is not possible to perform using a man-in-the-middle due to public key pinning that takes place during the pairing process. The bug was addressed in commit b2497a3918a6d79808d9fd0c04734786e70d5954. | ||||
| CVE-2023-42799 | 1 Moonlight-stream | 7 Moonlight, Moonlight-common-c, Moonlight Embedded and 4 more | 2024-11-21 | 8.8 High |
| Moonlight-common-c contains the core GameStream client code shared between Moonlight clients. Moonlight-common-c is vulnerable to buffer overflow starting in commit 50c0a51b10ecc5b3415ea78c21d96d679e2288f9 due to unmitigated usage of unsafe C functions and improper bounds checking. A malicious game streaming server could exploit a buffer overflow vulnerability to crash a moonlight client, or achieve remote code execution (RCE) on the client (with insufficient exploit mitigations or if mitigations can be bypassed). The bug was addressed in commit 02b7742f4d19631024bd766bd2bb76715780004e. | ||||
| CVE-2020-11024 | 1 Moonlight-stream | 1 Moonlight | 2024-11-21 | 6.1 Medium |
| In Moonlight iOS/tvOS before 4.0.1, the pairing process is vulnerable to a man-in-the-middle attack. The bug has been fixed in Moonlight v4.0.1 for iOS and tvOS. | ||||
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